tag:blogger.com,1999:blog-9146061884892385526.post1046967927791623207..comments2023-07-02T05:34:44.466-04:00Comments on The Poultry Report: Artificial People!Uccie Poultryhttp://www.blogger.com/profile/09178175329505910226noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9146061884892385526.post-27920420220544285912011-10-05T17:37:02.438-04:002011-10-05T17:37:02.438-04:00Thanks, Ferd! That's good to know. Right away ...Thanks, Ferd! That's good to know. Right away I think it could be used to make the YavaPod tour system I bought work more smoothly. I thought about using the cars in my haunted house this year, but couldn't do so reliably and with smooth motion. Other automated vehicles could benefit, too.Uccie Poultryhttps://www.blogger.com/profile/09178175329505910226noreply@blogger.comtag:blogger.com,1999:blog-9146061884892385526.post-24174189848731657712011-10-05T11:35:57.228-04:002011-10-05T11:35:57.228-04:00They've added a new command already over on th...They've added a new command already over on the beta grid to allow you to move a prim to various places and pause there, then move to a new place, without using physics. It will reduce code slightly for some applications, and may make for less lag in some circumstances, since physica takes up a lot of resources. <br /><br />Unfortunately, it does not trigger any events yet when it reaches various points, so there is no way to get it to point an animal anywhere or trigger any actions when it gets there or along the way other than using timers. From what I've seen, it will make it easier and smoother to move things about, but its pretty useless so far when it comes to making it do anything else.Anonymoushttps://www.blogger.com/profile/03166983193207486083noreply@blogger.com