Showing posts with label Loco Pocos. Show all posts
Showing posts with label Loco Pocos. Show all posts

Friday, July 20, 2012

What's In My Closet: Stuff

Since there is no easy way to export items from your MySL feed at this time, I guess I'll have to do it manually, so here goes ... outfits I created and saved today with the captions I used (in Italics) in my snapshot feed.

My new Adventure Girl ensemble, cobbled together from all over my wardrobe. #Fashion
I shot this at the the Premium Wilderness Area (Web), a reason to get a Premium account if I ever saw one.

Updated my Builder Girl outfit. Mostly the cloth parts, but I adapted my Wynx mole helmet to fit a human size. #Fashion
This pic was taken outside the faux water tower at the Lesbos University building. I had planned to make it part of the 2012 Lesbos Halloween build, but ... Well, if you haven't heard yet, The Isle of Lesbos closes next week.

My tiny kangaroo hippie thanks to a nice freebie from "What's This?"
This little kanga avatar was one of my favorites when I worked at SL9B and I decided I have to go Tiny more often.

A Loco Pocos tiger because I'm thinking of joining the White Tiger Mentors. #Fashion
My friend, Bo Denimore, is a mentor there and I value his recommendation to join the group. It could give me something to do other than just explore now that Lesbos is going away.
The next couple pix aren't saved outfits (Web) but I was having fun with my Inventory when the idea struck that I might be able to go visit the LDPW Moles ...

I was hoping that if I visited the Mole Tunnel at the Bay City Community Center (SLurl) I'd be transported to Mole Land. No such luck. #Bay City #Mole
Needless to say, it didn't work. But do know where the Mole Islands are located (Web).

I've been trying to think what my LDPW Mole name would be. Based on this pic? Maybe Adora Mole #LDPW #Mole
Moving things from the MySL feed might become a regular event on the blog here, at least until someone looks at my JIRA to make an automatic transfer possible (Web). Well, looks at it, approves it, and implements it. No, I don't hold out any hope, really.

Thursday, October 8, 2009

Lesbos Haunted House & Freebies

The Isle of Lesbos has a free 5-minute carnival-style Haunted House ride in the mall sim, open to men, women, child avies ... well, anyone not banned. It can be a wee scary and has flashie-lights, but it's all in fun. I'd post more pix, but that would take away some of the surprises. When you arrive (SLurl), click the door shown here then the swirly light to enter.

Well, here's one pic from inside, exclusive to this blog. Be sure to set Midnight after you enter the House. World > Environment Settings > Midnight This will give you the right lighting for the special effects, like this demon skull ahead of the ride car. Other settings should be fine. Use your keyboard's arrow keys to look around as you travel so you can see everything.

At the end of the ride you can grab copies of the plushie toys shown here. Just buy for L$0 each. No, you can't buy the piggy. That's my alt in the Prize Avie from the Loco Pocos Halloween game (Web).

Wednesday, October 7, 2009

Loco Pocos Halloween 2009

How lucky am I? Lucky enough to be invited to a press preview for the Loco Pocos Halloween 2009 Trick or Treat game. Just like last year's game (as blogged here), you grab a customizable pumpkin after teleporting to a creepy, dark neighborhood and go from door to door, "knocking" in hopes to get a gift.

Sometimes when you knock you get a trick not a treat, even though the door asks your preference. You can be blasted with fire, as seen here, attacked by a ghost, or crushed to death. A couple new tricks await you this year but I don't want to spoil the surprise. Just be ready for anything, including lots of candy that you can nom at or give away if you get duplicates. Other prizes like an arrow-through-the head are given out, too.

And if you are given a special key, you can win a new avie! Teagan Blackthorne, pictured here, on the left, won while I was there and quickly added hair, a dress, and some shoes to this adorable piggy. She and I both found that sometimes you have to click on a door two or three times before it is "knocked." It isn't a problem, really, and I thought it was just my mouse until she mentioned it.

During my 30-minute run I got a lot of candy and helped snag some bugs in the build, pointing them out to the ghostly owner, Damien Fate, and trying to steal candy from his pumpkin. Damien worked very, very hard on this, like all his projects, and if you see him floating around, be sure to give him a hug.

Though I didn't win the prize avie, I think I looked pretty sportin' in my demon avie, one of several recently released spooky new ones (read more about them here). They are L$350 each with another L$100 each for the leather jacket and leather pants I added. You can buy them in the store or in the Trick or Treat village as you see here.

The game opens at Midnight SLT on the 7th. Read more about it here or go to Loco Pocos Island and use the teleport there to start.


Tuesday, July 28, 2009

Product Review: (mirada)smartCAM


Fate picked me to beta test a wonderful new product, the (mirada)smartCAM. Specifically, it was Damien Fate, the maker (and ebil genius behind great things like Loco Pocos). Why me? It pays to be quick. And to beg. Not sure cuteness was a factor. But I got to play for a few days and I love it.

In the picture above you'll see a HUD in the upper right. It controls a camera that you rez from your inventory. For one function, simply cam to the view you want, press a HUD button to memorize it, and do that up to 6 more times. Then whenever you want, you can have your camera go back to each of those presets quickly and easily. The inset shows three of the views I had from where I was standing as shown in the bigger picture. I was watching my Shilo (such a sweetie), then watching what she was building, and keeping an eye on the Lucky Board in one of my shops (SLurl). The Big Pic was a fourth preset, but I arranged things so you could see there orb-camera in the view. Normally it trails behind your camera's focus point, usually behind you unless you alt-mouse a new view.

Which is part of the other function of the gadget: Follow Cam. Of sorts. You can give a special HUD to anyone else and their view will synchronize with yours with the press of a button. Imagine shopping and being able to show someone across the store what you found. Of course, scripts must be enabled and you need rez rights, but you get the idea. This made me think of all those school trips where the teacher used a laser pointer to show everyone where we should work. In SL® folks often use their "edit" beam to point, but that isn't always effective. With the synchronized views an instructor has better assurance the students are watching. This would also be great for group builds and machinima projects. For the latter, the HUD can display framing guides.

The potential uses are many and varied. One of my concerns was security. There is a function to make the camera invisible, great if multiple people are using the system for a machinima project, but that gives it the potential to be a spy device. At my suggestion Damien added hovertext on the camera so anyone seeing it would know who the operator is without needing to "inspect" it but that hides when the camera does. The preset views function gives it great utility for security officers, though, so I guess there is a balance. You are limited only by your draw distance (if your graphics are set to High, many prims and avatars won't be visible past 128m even though you can have the preset across a whole region) and your cleverness.

A very good manual is included and covers many of the details I didn't mention here. You can also read an overview on the Loco Pocos blog or simply buy one and play with it yourself. It's a hoot to use and very useful.

Tuesday, December 16, 2008

Could it be fleas?

After grabbing gift #16 from Loco Pocos (SLurl) I thought I'd wander the store to see if any was new or different. As you can see, I found something different. Could it be a viewer bug? Was it something with the prims? Whatever it was depended on her stance. Her hair would stand on end when she was in just the one pose. Otherwise she looked pretty "normal" -- if there is such a thing in Second Life®. Sometimes you just have to love our world, don't you?