Showing posts with label Snowglobe. Show all posts
Showing posts with label Snowglobe. Show all posts

Tuesday, August 17, 2010

Viewer 2.x & The Coming Snowstorm

On August 16th, Linden Lab announced Project Snowstorm (Web), a new viewer development plan and an unfortunate name choice all in one. Despite living in New England I can't say I'm fond of snow even if it doesn't arrive in a storm, but I'll give this one to The Lab since they are at least keeping in theme with the Snowglobe viewer. Let's hope it bodes well for the User (AKA, Residents) as their last effort, the V2.x viewer, has gotten a bad reception by many.

Repeating for clarity, Snowstorm is not itself a new viewer, but rather it is a process by which the next generation of viewers will be created. In short, we'll see more open communication from The Lab, faster release cycles, and all the stuff they promised with Snowglobe, but using different names and rubrics. I'll leave discussion and analysis of this to others (like the talented Tateru Nino and her recent blog post). Rather, I'd like to focus on what is right in Viewer 2 and how I think it should fit into Snowstorm.

"What?" you ask. "This won't be your take on Snowstorm?" No. Politics, sausage, and corporate organization are three things that one should not watch being made.

Since some one-third of Residents access the World via the Emerald Viewer (Web) and a considerable number of Residents pick yet other viewers, I have to admit there is some backlash against Viewer 2 and so I'm not surprised The Lab has quickly jumped at revamping access. But Viewer 2 works for me. Not 100%. No viewer does.

For me, Emerald is slow, crashy, and has too many security concerns (Web). Imprudence (Web) is better and my preferred viewer for in-world photography and accessing InWorldz, but (like Emerald) it still uses the 1.2x Viewer interface which I find hard on my eyes and lacks some features I like from Viewer 2. The Kirstens Viewer (Web) builds on the Viewer 2.x interface and I really like to use it save for the lack of one button. The coders there have, for some reason, decided that 2-3 clicks are needed to close the Sidebar window rather than the one click in The Lab's version.

So what makes Viewer 2 my favorite? The interface. The light text on dark backgrounds in dialog boxes, windows, menu bars, chat history, and IM windows is much easier for me to see. Chat gestures look funny in the new chat format, but that is a minor irritation. About the only thing I would change about chat is I'd like to see time stamps for Friends logging in and out. I sometimes see the message in the bottom right corner, but it isn't preserved anywhere.

Probably the biggest complaint about the Viewer 2 interface is the Sidebar. I like it. I like the Landmarks section, particularly, and I like that I can consistently look at one place for information. A few things are needed, however, and when I find a way to submit changes to Snowstorm I'll try to get them added. I'd like to be able to resize the frame or pop out any panel like the way Inventory can be popped out. Sometimes I need to see two or more Resident Profiles at one time. There is no way to do that in Viewer 2. A mini-menu should be brought back to the Inventory pane (or an option to have one given). Going through the little gear icon takes more time.

Everything else is comparatively minor, be it a praise-able item, a complaint, or a wish:

Praise: I like being able to set specific window sizes (Advanced > Set Window Size ...). I have a 27" iMac and I seldom need to run full out. Smaller windows reduce lag and make snapshots saved to my computer much more consistent.

Complaint: Some changes to Debug settings don't save across sessions. I prefer to set RenderVolumeLODFactor at 4 to make sculpties rez more accurately. Unfortunately, I have to set it often.

Wish: Go look at the Mini-Map that Imprudence uses then bring it to the next release from The Lab. It has radar and is loaded with a lot of useful information. And Noobs can turn all that off. While you are at it, let me see a clean Mini-Map if I want. Let me turn off color-coded splotches so I can see just the terrain and the little green dots.

Praise: Annoyingly large, blue drop-down boxes used for simple notifications are reduced to small, simple pop-ups at the bottom left corner and are archived in their own little menu for when a dozen things try to get your attention all at once.

Complaint: SLurls created by copy/pasting the Navigation Bar contents create problems for users of other viewers. I can paste http://maps.secondlife.com/secondlife/Menagerie%20Island/128/128/47 into chat or an IM and Viewer 2.0 users can click to visit with no problems. Those on v1.2x-based viewers have to wait for a Web page to pop-up then click a link then wait for a viewer message then pull their hair out. Those users are given http://slurl.com/secondlife/Menagerie%20Isle/128/128/47/ as the format when they copy/paste SLurls from the Map. We need some consistency across viewers.

Like & Wish: Can a girl get confirmation that the Lost Inventory Bug I tried to have fixed and was soundly ignored is now fixed (Web)? I like the Outfits feature in Viewer 2 but I'm afraid to use it again.

As you can see, any viewer is going to have quirks and features that some Residents hate or can't live without. Despite being a fairly cutting-edge group, though, I feel that most Residents aren't open to change. And Viewer 2 was a big, BIG change. What I hope the Snowstorm team comes away with from (hopefully) listening to the Residents about the Viewer 2 experience is that we all want something different than what someone else wants. Noobs want and need Simple. Casual Users need Consistency and Reliability. Power Users need more control (and are willing to put up with some lack of reliability ... it's a geek thing). But we all need to feel like we are part of the Community. We've had "Your World; Your Imagination" taken away. If you now take away our Sense of Place then you take away much of our desire to stay with Second Life.

Wednesday, February 24, 2010

Random Thoughts on SL Viewer 2.0


If you've missed the news, iteration 2 of the Second Life viewer is in public Beta. I had a pretty long discussion via IM with noted SLebrity and all-round good guy Daniel Voyager while playing with the software and he has some great insights on his blog. Following are my disjointed observations after tweaking and adjusting the software to meet my tastes. Please keep in mind that some of my comments are biased by my heavy reliance on the fabulous Imprudence viewer by Jacek Antonelli.
  • The 2.0 viewer is faster and more memory-friendly than any other viewers I've tried, official or otherwise. When I task switch on my i7-powered 27" iMac the other programs have whatever access to the 4GB RAM they need. Start up and shut down are also faster and even my avie seems to fly faster.
  • Some changes will take a while to get used to due to extra steps needed for access or some new locations. File uploads are the 'worst' of these. Instead of using File > Upload one needs to open the Inventory pane then use the File menu there to upload. Next worse? Using About Land. No more simply clicking in the menu bar.
  • Related to About Land and sorely missed: Avie coordinates in the menu bar.
  • Chat is easier for me to see. Actually, the UI is generally easier on my eyes. I did bump the size up a bit, though, to compensate for what seems to be smaller fonts than in other viewers. The cute little profile pix in chat are ... well, cute. Handy, too. Not having the Inventory (and related windows) go translucent when not in focus makes them easier to use.
  • Everything takes up more screen real estate, particularly the Conversations (AKA Communications) window. I quickly searched for a way to bind all the individual windows into one tabbed unit to preserve my sanity.
  • I'm probably going to make a special folder for Favorites Bar LMs. Each will have an edited name for clarity.
  • There are some items in the Advanced menu that need to be accessible otherwise, such as Stop Animating Me, Set Window Size (formerly in graphics preferences), Rebake Textures, and the Lag Meter. These are not Power User tools and should be more easily found. Horizontal tabs in the Conversations window would be nice, too.
  • The 2.0 viewer needs to steal some items from Imprudence, such as double-click Inventory items to wear/take-off (including prim attachments). Every mini-map enhancement needs to be ported, pronto. Also, the quick access draw distance slider. Having fast access to the Sky Editor and presets is more for a Power Users, but it is sooooo handy.
  • Inventory sharing is a nuisance in 2.0 if you are not close to the other avie and I can only guess why a separate Conversation window needs to activate if an IM chat is not active.
  • As you see in the picture above, the Clothing folder from the standard Inventory is quickly available. I have yet to read about this, but I suspect it might have a relation to the "Link" function buried in the Inventory's advanced menus ("Select an original item, then choose this to highlight all linked items to it," says Help, whatever that means.). It does not increase your inventory size unless you wear an outfit. Then it is fully imported into the My Library's Clothing folder, just like before. "Clothing" is a misnomer as these are now and have always been complete avatars. I'm sort of excited, though, if this feature can be used for favorite outfits.
  • The media Play button uses the Pause ❙❙ symbol to show it is playing and the Play ❯ symbol to show it is paused, just like an older iPod I have. All other media players I use are just the opposite. The volume control is "hover to see" and clicking it mutes everything. Quick access to details is via the "configure" button if you hover to get the volume slider. If I mute my computer via the keyboard, the SL volume speaker shows the International NO sign.
  • And that brings us to Voice Chat, something I seldom use but had to hunt for to deactivate. It is in Preferences > Sound & Media as opposed to a conveniently named Voice Chat section.
  • The Color Picker has many issues. The standard colors are not there and saving a custom color usually fails. For example, I can make and save a custom color to change the URL color in chat but that same color is not available for other items. Probably a bug.
  • I like the Info buttons in the place tool bar and if the pointer is hovering over certain objects.
  • Texture sizes and aspect ratios in Profiles are now all different. Many folks spend money or spend extra time making Pick pictures and profile pictures extra nice. The new viewer does these no justice. There is plenty of room to make these bigger. Let's get some standardization going as well. Here are the current aspect ratios of some SL textures. If you look you'll see the sizes were chosen by committee or chance. Or both.
  • Also concerning the People tab: The Groups section of a person's profile needs a lot of work. The text is too small and the list is clumped together. Make the font bigger and set them all as bullet points, please. Blogger Hamlet Au has written about a controversy with the new Profile format's clumping of Second Life and Real World information on the same pane. As far as I'm concerned: Meh. I have fun with the RW section. As far as you should be concerned, this is my First Life.
  • Now and then a pose ball stays highlighted after sitting on it (Right-Click > Sit Here) or object that you've edited or inspected (via the Info button on the hover tip).
  • In the picture above the hover text in my hugger is off center. This happens with other HUDS that use hover text, too, but only in the 2.0 viewer.
  • Ban Lines are now translucent yellow on yellower "warning" stripes like a police line tape.
  • The top bar with Favorites and such needs to be collapsable to save screen space.
  • The My Appearance pane could be done away with if the Wearing tab is moved into the Inventory panel. Usra, my model in the pic, pointed out that obviousness to me.
  • I like the bottom tool bar. The new basic buttons can be hidden but the usual buttons are gone. Nope. No Build button. Mostly I used that to see if I could rez something on the parcel I was visiting. It will take some getting used to, but I like the tool bar in general.
  • Of course a transition period is needed, but I'm very excited about the new layers available in Appearance. A tattoo layer has long been needed and the alpha layer will make boots and attachment-intensive avies a lot nicer.
  • What?!? No more Inventory count? How many Whatsitz do I have?
  • [17:49] Angela Seale: mention taht your wife HATES the interface [17:49] Angela Seale: the whole thing, it's just inconvienent, it's not user configurable, adn it feels clumsy like 2-5 building blocks [17:52] Angela Seale: it feels like it's "playskool" interface
  • Conversely, I generally like the interface. If I hadn't seen v1.x first I'd probably be rather happy with this one.
On the whole I would have to say I like v2.0 and that most of the criticisms I've heard in-world and seen in print are mostly from folks who don't like change. Remember those who didn't like Windlight? There will be alternative viewers based on the Open Source Snowglobe and I'm sure these will have more appeal to Power Users and those with specialized needs. This viewer is aimed at new and casual users with many features that should still appeal to even more advanced users. It certainly meets that goal and then some.