Showing posts with label region. Show all posts
Showing posts with label region. Show all posts

Friday, September 20, 2013

Sitting with my pink prim


A cute little pink prim has been living in my house for almost a couple weeks now, quietly monitoring various statistics for the region Bay City - Dennis. "Pinkie" – formally known as Ansi's Performance Prim (and available from Ansi Soderstrom here by subscription) – would have been very helpful back in the day when I helped out the the Isle of Lesbos for she (yes, like cars, ships, and airplanes, the prim is a girl) tracks various data points from the sim such as prim usage, frame rate, traffic (the number of visitors in a given time period), and more, all of which is then reported on a secure Web site (see below).


Estate managers will love this. For example, by knowing a region's "natural" performance peaks and lulls event planners can see what times might be best to stage events. In the same vein, access to detailed traffic numbers can be used to judge how well said events were received. Did traffic drop shortly after the DJ started a Cantonese Bluegrass set at quarter past the hour? Just drag over the little time span box below the graph to "zoom in" on the data.


This view lets me see how busy Bay City - Dennis was during the Thursday night "Rumble" car race and compare it to the general performance of the region as shown by the red Frames Per Second Line. There was some peak lag and I can see where the sim emptied of racers during the legs that crossed into adjacent regions. I can guess that the sim crossings caused the lag spikes. By mousing over data points I can even see the names of those present. Imagine being able to tag griefers by name!


The panel above contains useful information should an Estate Owner/Manager need to contact Concierge Services about issues with the region, in particular the last date/time the region was restarted and the sever information.

Pinkie is alone in my world but an Estate Owner/Manager could put out one on each region to be monitored and reported on the Web. Unlike some systems I've seen, there's no need to teleport to the reporting prim for information. In fact, there's no need to log into Second Life at all. This also reduces the total Land Impact (LI) needed compared to some systems (I saw one the other day when I was exploring it was something like 20 LI as it rezzed prims as needed for various data points).

This is a Beta service for now but it is working very, very well so far. The cubed needed to be replaced once when the monitoring site was suffered a DDoS attack. And there was one update when Ansi found a minor bug (which I never noticed).

The update process was amusing. I dropped the updater on the ground and it zipped about to find Pinkie. After a couple moments the crosshairs disappeared and a Torley Linden-themed sphere orbited Pinkie for a few more moments then de-rezzed itself upon update completion.
Ansi plans additional features, too: Memory usage by avatar; E-mail alerts based on activity; Ban list control; and "onethousandtwentyfourandahalf other features" to come. Of course, Ansi's exceptional customer service (she proactively contacted me several times) and all these features aren't free. As I mentioned, this is a subscription service but the cost is very low at L$250/week ($1.32 USD as of this writing ... less than a cup of coffee).

Yes, Pinkie is quite the gadget. Regular readers know I don't normally review products (full disclosure: Ansi sent a demo unit to me) but Ansi's Performance Prim is certainly an item I will tell my friends about. Any Estate Owner/Manager will find this tool helpful and well worth the investment.

 

Saturday, November 24, 2012

And the next Premium Gift is ....

Since September of 2011, The Lab has been giving gifts to it's Premium account Residents. Intially, the gifts were to be doled out monthly but that quickly went from plan to poo right away. Eventually, several gifts were given out, including what I consider to be a gift, the opening of some Premium-only sims: The Wilderness Area (Web) and very quiet Sandboxes (Web). Here's a quick review of the physical gifts, though (in no particular order).

The most recent Premium gift was a very nice biplane. I wrote about it here. Also introduced at this time was a Premium Resident-access airport in Orville (SLurl)

The second Premium gift was a pretty nice sailboat. I know a few Residents that snoozed and missed out on getting their copy and now they can't have one. I first wrote about this gift here.

The first Premium gift was a very nice furniture set. While folks eagerly awaited to see what the October gift would be many argued about free advertising being given to the non-employee creators of the gifts. Since then all the gifts have been made by the very, very talented LDPW Moles. My first post on this gift is here. Most of the free avatars and clothes you'll find in your default Inventory were made by non-Lab employees, by the way, and are very good.

An extremely popular Premium gift was the Dune Buggy. I very briefly wrote about it here. This gift also came with the introduction of new Premium regions like Salt Gulch (SLurl) so owners could race their new vehicles. Interestingly, the gift kiosks in the themed regions distribute the most current gift, not the one associated with the region. If you want the Dune Buggy now, you are out of luck but you can rez anything here. I see lots of folks riding horses at times.

One of my favorite Premium gifts is the Railroad Handcar. As with some of the other gifts, special Premium access regions were introduced so Residents could play. Visit Saminekim (SLurl) for some fun if you have any train. I wrote about this gift here and here.
I suppose that you could also consider having a Linden Home as a gift. I mean, you can have up to 512m2 of land without paying tier costs or you can have the land with a home on it. That conserves the land's prim count for your furniture and whatnot. And having a cash stipend is something of a gift, too, plus Premium accounts have more support options and have a bit more pull if someone tries to remove you from Second Life.

But this post is about the physical gifts. Four of five have been about transportation. Do you think the next gift will be an automobile for the many Second Life roads? Maybe it will be a special mesh house for small plots of land. What do you think the next gift will be or what do you want to see? Feel free to leave a comment below and if I get enough, I might drop a line to some Moles I know.

Not a Second Life Resident? Click here to join. If anyone asks who referred you, tell 'em Uccello Poultry.

Wednesday, October 3, 2012

Stillman Sim is GONE

Screen Cap with notation of the Stillman region as seen from the current map rendering.
Renowned Second Life explorer Kennylex Luckless reported about an hour ago as I write this that the historic Stillman region has been wiped (Web). It is simply called Land now, is owned by Governor Linden as of today at 2:37AM, and there have been 14 visitors in about 8-9 hours since then. Could this be a mistake due to the current rolling restarts (Web)? I can confirm reports that items are being returned after sims have restarted as I had my house and some other objects returned from Bay City - Dennis – or so the message indicated. No new items are in my Lost and Found folder.

Update: Marianne McCann reports that Stillman was restored as of about 6:45PM SLT (Web).

Thursday, September 16, 2010

Eating Up The Sims

Something I totally forgot about until I helped someone get to the Beta Grid to test Display Names is the bonus space bux one gets there. On the Main Grid I had just under L$2000 and when I logged into the Beta Grid I had some L$13,000 in my account. No, you don't get to keep it, most stores are not accessible on the Beta Grid, and anything you buy is more of a rental since you can't keep it. So here I am in my L$1000 flying suit from Cubey Terra, hanging over a sandbox and wondering why a region doesn't seem very big at times.

A well-landscaped region can seem endless, like Misty Mountain (SLurl). A flat sandbox seems like a postage stamp, especially when you have a flight-speed boosted rig like I bought. Just about the time I hit a good speed I had to cross a sim border or I hit the sim wall. Since even the best sim crossings are still full of hiccups (though they have greatly improved, for the most part, lately), what we need are double-sized sims. Or maybe The Lab can market a single region the size of four sims at a special price. For folks like me who love flying that would be heaven. Or motor sports enthusiasts could go for a nice long drive without having that strange "flying in limbo" effect when taking a crossing in a physical vehicle. Look at the vehicle sandboxes sometime and you'll see that nearly all the courses require a sim crossing. I suppose that is good for testing purposes, but certainly not for pleasure trips.

Thursday, September 2, 2010

Misty Mountains: What is Reality?

Here are a couple quick, un-retouched pictures from Misty Mountains (SLurl), one of several gorgeous regions in the Calas Galadhorn Park chain. I spend a lot of time there, slightly breaking the "no role play" rule by appearing in a fantasy form that I feel suits the environment. My reaction when I first visited was "I'm Home!" The ambiance is lush and natural. I was in my beloved White Mountains of New Hampshire. But then I turned the corner and felt like I was in the Pacific Northwest. Another section reminded me of the Allegheny foothills of Western Pennsylvania. Some regions try for hyper-realisim (like the also gorgeous Rustica; SLurl) while others take a more fantasy-oriented approach (like what you would find at Happy Mood; SLurl).

Misty and her sister regions (yes, sims are female, like ships and cars) strike me as a blend of the two approaches with a heavy lean toward the former. Let's call it Enhanced Reality, as when a nature photographer grooms a scene by bending aside a stray branch or setting some hidden food to attract wildlife, creating a best possible "reality" that better communicates the intended message than the previously extant scene. Thusly the best elements of different biomes are skillfully blended on Misty to make an ideal forest environment. You really need to see this place.