Many of you know that I love my iPad Mini (and my iPod Touch) for letting me communicate with non-ASL speakers via Facetime, Messages, Proloquo2Go, Penultimate, and even just Notes. But I also do some gaming when I'm not near my desktop computer to log into Second Life. Here's a sampling of what I'm playing now (and check here for past posts in this vein).
The game I play most often is Fairway Solitaire HD by Big Fish. As the name and picture indicate, it's a game of cards based on the solitaire format, but there's a twist ... you're playing golf!! Since that Seven of Hearts can't be played, I can draw a club from my bag (bottom right) or tap the draw pile in hopes that another card can be played. The idea is to clear the field thus finishing the "hole" while leaving as many cards in the draw pile as you can. That affects the stroke count of the hole as if you were golfing. Hazards such as rough, sand traps, and water barriers are on most courses and a pesky gopher can pop up at any time leading to fun mini games, penalties, or even bonuses. If you can fill the shot meter top right via continuous play streaks, you can earn game cash to buy extra goodies like new card backs, special games, or game enhancements (of course, you can buy game cash with Real Life cash). I play at least 2 courses (three to nine holes each) in this game every day. It's fun even without the hilarious commentary from off-screen sports analysts and the antics of the gopher.
Lego Batman is also fun, but not as easy to pick up and run with for short periods like other games nor is it as fun as the Lego Harry Potter titles for iOS. But I got it free (lots of big titles pop up for free with some regularity in the Apple App Store) and it's Lego, so I won't really complain. There is less running around to gather "studs" (the in-game currency) and mini-challenges than in the Potter games with more emphasis on battles, but that's the difference between the two fantasies outside these games, too, so all is as to be expected. My fingers stiffen up rather often through out the day so there are times I can't play this or similar games and if you don't like games that require some dexterity, then Lego Batman isn't for you. Still, it's a bit of a romp and a good diversion.
Coming in as just plain strange is Momonga Pinball Adventures, the only game I know where one is expected to liberally slap around a cute, fuzzy little creature. The big panda is a teacher and little Momonga (the small flying squirrel-thing on the ground in the pic above) has to learn combat skills such as flying, rolling around on grassy plains that resemble a pinball table, and suffering the whacks of paddles while smashing some things and rolling over other things. You'd think that with four legs s/he'd do more running, but I guess the paws are about as useful as the wings in combat. Between matches, there's some nonsense dialogue with closed-captioning for the critter-speak impaired, all part of a story that I can't really get into much. For the most part this diversion is a fun and very challenging game of pinball with some really stylish graphics.
Aside from these games, I do a crap-ton of reading so the Kindle reader, Digg, Instapaper, and more are on my main screen (and I adore Circa News on my iPod). My brother downloads a lot of textbooks (former teacher's habit, I guess) so now and then I peek at those since we share the iTunes account. I'll also poke at his games, too, like Star Wars Pinball, Infinity Blade, Angry Birds, and Full Deck Solitaire.
What do you do for gaming when you aren't in Second Life? Do you game on tablets or mobiles much? I'd love to read your comments.
Showing posts with label applications. Show all posts
Showing posts with label applications. Show all posts
Thursday, September 19, 2013
Wednesday, July 25, 2012
Second Life & the Mountain Lion
By all accounts, Apple's "Mountain Lion" operating system will be released today (Web), a bargain at only $19.99 for a slew of features (Web). However, RoaringApps reports (Web) that the Second Life viewer is NOT compatible.
Note that they list a slightly out-of-date version of the SL viewer, the current being 3.3.3 released to the wild on June 21st. Whether this assessment is valid or not depends on your exact configuration, of course, as a peek at the SLviewer System Requirements (Web) shows. Based on that information, my 27" iMac shouldn't really be able to access SL even now and yet I do. The only third party viewer I found in the list was Phoenix and that was listed as having questionable compatibility.
Note that they list a slightly out-of-date version of the SL viewer, the current being 3.3.3 released to the wild on June 21st. Whether this assessment is valid or not depends on your exact configuration, of course, as a peek at the SLviewer System Requirements (Web) shows. Based on that information, my 27" iMac shouldn't really be able to access SL even now and yet I do. The only third party viewer I found in the list was Phoenix and that was listed as having questionable compatibility.
Sunday, May 13, 2012
Alt Game Life
If you think of Second Life as a game, then its a given that SL Residents are probably playing other games, too. Except for Solitaire, almost all my gaming is off the desktop computer and on my iPad. Lately, when I can get my hands on the iPad (we really need a third one in our house) I've been playing Words With Friends with my SL wife, Angela, and playing LEGO Harry Potter: Years 5-7.
It has also come to my attention that except for Second Life, everything I do on the desktop computer can just as easily be done on the iPad. In fact, if it weren't for Second Life, I probably wouldn't need the image editing software I own or the system maintenance software I've purchased or the desk and chair that make my bedroom oh-so crowded. All the Web browsing I do is often more easily done on the iPad, the one desktop game I play is also on the iPad — Full Deck Solitaire. I could even ditch Blogger and use Word Press for my blog.
Additionally, most of the games that I play on the iPad are far more expensive if purchased for the desktop, if they are available. The Harry Potter game, for example is $4.99 USD for the iPad while the desktop version is $29.99 USD. Sure, there are differences. The latter one is far richer in graphics and gives more options, but weigh that against being able to sit in the living room or kitchen or even the back deck while playing and I think the iPad version is a bigger WIN.
So why isn't Second Life on the iPad yet? The click-to-navigate viewer interface works. Various windows like the Inventory could be tweaked to allow easier tap-to-use access. Saved outfits makes changing clothes or whole avatars speedy and easy without having to use your Inventory. And the attach-on-demand HUDs feature (used for Linden Realms) would be a huge boon to making "Tablet Life" much easier.
Doesn't The Lab want Second Life to be a social platform anyway? What could be more social than being able to easily take The Grid with you from room to room in your house or place to place in your travels? And here is how they should start: Create a mobile app for using the My Second Life Feed/Notifications features. Then residents wouldn't need to use Twitter (I don't) or Plurk (my account is on 'vacation') or other services to talk about SL. The middle man is out of the picture. Then I could be running around as the adorable Ginny Weasley in the Harry Potter game and quickly four-finger swipe to the My Second Life app to respond to a notification that someone has messaged me.
It has also come to my attention that except for Second Life, everything I do on the desktop computer can just as easily be done on the iPad. In fact, if it weren't for Second Life, I probably wouldn't need the image editing software I own or the system maintenance software I've purchased or the desk and chair that make my bedroom oh-so crowded. All the Web browsing I do is often more easily done on the iPad, the one desktop game I play is also on the iPad — Full Deck Solitaire. I could even ditch Blogger and use Word Press for my blog.
Additionally, most of the games that I play on the iPad are far more expensive if purchased for the desktop, if they are available. The Harry Potter game, for example is $4.99 USD for the iPad while the desktop version is $29.99 USD. Sure, there are differences. The latter one is far richer in graphics and gives more options, but weigh that against being able to sit in the living room or kitchen or even the back deck while playing and I think the iPad version is a bigger WIN.
So why isn't Second Life on the iPad yet? The click-to-navigate viewer interface works. Various windows like the Inventory could be tweaked to allow easier tap-to-use access. Saved outfits makes changing clothes or whole avatars speedy and easy without having to use your Inventory. And the attach-on-demand HUDs feature (used for Linden Realms) would be a huge boon to making "Tablet Life" much easier.
Doesn't The Lab want Second Life to be a social platform anyway? What could be more social than being able to easily take The Grid with you from room to room in your house or place to place in your travels? And here is how they should start: Create a mobile app for using the My Second Life Feed/Notifications features. Then residents wouldn't need to use Twitter (I don't) or Plurk (my account is on 'vacation') or other services to talk about SL. The middle man is out of the picture. Then I could be running around as the adorable Ginny Weasley in the Harry Potter game and quickly four-finger swipe to the My Second Life app to respond to a notification that someone has messaged me.
Friday, March 30, 2012
Real Life on Paper
As someone who relies on her iPad (and iPod Touch) to communicate in Real Life, I check out each and every "notebook" app available so when the free app Paper came out yesterday, I was on it like a diacritical on an î (that's the little mark above the letter ... this is humor; pay attention, please).
Wow, this is a nice bit of software. When I can't use Proloquo2Go to speak – like when it is too noisy – I need to write out my thoughts. Or sometimes a sketch is better at getting things across. I can also keep complete thoughts ready to show in a hurry – "Combo #2 Medium No Onion No Tomato Dr Pepper Thanks."
Now I'm debating on spending $8.00 on the extra tools, but since I've deleted the Moleskine app and I'm re-evaluating the others for contented use, I think I might have to spend the money.
Wow, this is a nice bit of software. When I can't use Proloquo2Go to speak – like when it is too noisy – I need to write out my thoughts. Or sometimes a sketch is better at getting things across. I can also keep complete thoughts ready to show in a hurry – "Combo #2 Medium No Onion No Tomato Dr Pepper Thanks."
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| Actual Screen Cap from Paper and I can't wait to use it at Wendy's. |
Now I'm debating on spending $8.00 on the extra tools, but since I've deleted the Moleskine app and I'm re-evaluating the others for contented use, I think I might have to spend the money.
Sunday, February 5, 2012
AR and SL with RL
It's acrynomious! erm. It's acronym-crazy here! But the idea of using Augmented Reality to bring Second Life to my Real Life is just too fantastic!
Don't tell me it wouldn't be cool to have your friend's avatars on your desk. Check out some of the details on The Verge. Once someone figures out how to integrate pixel boom-boom into it, the idea will take off lickety-split (arm ... no pun intended). I imagine, however, that the screen would have to be mounted into eyeglasses. If so, it could easily then be 3D, too.
Sunday, September 12, 2010
Third Life
Recently I mentioned (Web) that changes from Linden Lab have encouraged me to spend more time with my Apple iPad, part of my Third Life of living virtual. It's an extension of what I've been doing with my beloved iPod Touch (Web). Of course I read books and listen to music on my iPad, as well as watch videos, play board games, and more, but I have several apps that enhance my Third Life.


Gylder2 (Web; iTunes on the Web) does have an avatar, and as you can see, she's adorable! The orginal Glyder on my iPod Touch was a lot of fun, but soaring on a bigger screen with even more challenges and scenery is a lot more fun. I can spend hours with this app just flying around. I do that in SL, but with my Mac's wireless keyboard and the world's inherent lag, it is something of an effort. With Glyder2 its all fun. There are missions to collect gems and perform specific flying patterns, each letting you earn special clothes or wings, but the sheer joy of the experience is often enough.
Citadel (Web; iTunes on the Web), is all about experience, too, as it is not really a game, but a demonstration of the technology behind an upcoming game. I mentioned it sort of in passing on this blog a few days ago (Web) but didn't say much. If you have an iPad, stop now and get the free download. If you don't, look at the picture and drool. As you wander through a castle's keep and through its outer ward you are treated to a visual feast. It is like being a tourist in a deserted place. Look at anything you want, as long as you want. Sadly, you can't go inside the buildings save for one very spectacular build nor wander outside too far, but like Second Life, there is no set goal to this not-game. The idea is to simply enjoy the environment. Eventually, Epic Games will release some twitch-n-slash title that uses this environment and while I am terrible at "physical" games other than Wii Bowling, I'll probably buy it just to see more of this gorgeous world.

Cro-Mag Rally (Web; iTunes on the Web) was a free app at one time and I got it to remind myself at how badly I am at this sort of game. I don't drive well when there is a computer involved, wether it be on my iPad or in Second Life or on any console system. But this game is a collection of cute little virtual worlds and despite crashing into everything, never winning a race (I often come in 7th or 8th in a 6 person race), and generally mucking up everything, it is still fun to hold my iPad (or iPod Touch) as a steering wheel and wander about. By luck, I guess, it has become part of Apple's Game Center (Web) so now I can humiliate myself publicly. Or humiliate my brother as our iTunes account is in his name. Social networking and virtual worlds. Who would have thought of it?
Koi Pond, from Blimp Pilots (Web; iTunes on the Web) is back, but bigger and better. Now I can build my own ponds by placing each element just where I want, adjust all aspects of the light and water, plus control sound and wildlife. It's like making a pond in Second Life (SL) without worrying about prims and scripts. This picture is my creation. I could have used one of the pre-made ponds or edited one. The app needs to have an option so that I can watch it without having to occasionally tap the screen to keep the device awake. It's like having a nature sounds generator and a pretty picture all in one.

Pocket Pond (iTunes on the Web) does have a no-timeout option and is more photorealistic but doesn't feel as warm. It is nearly as customizable as Koi Pond out of the box, but with an upgrade more customization is possible and you can catch the fish. I like the thunderstorm feature. Both ponds let you feed the fishies and both are pretty darned relaxing. I can't pick a favorite, but I tend to use Pocket Pond more while by iPad sits on a stand beside my computer. Don't look for the publisher's Web site to be of any help, though. It doesn't acknowledge the app's existence so I didn't even put a link here.

Distant Shores, also from Blimp Pilots (Web; iTunes on the Web) is actually the same app that I have on my iPod Touch, not an upgrade for use on the iPad. By doubling the size the graphics suffer, but "walking the beach" is a bit nicer in that my hand doesn't get in the way as much. The objective is still to find messages in bottles and to gather shells to earn empty bottles for your own messages. With the iPad, creating messages is much easier because the keyboard is bigger. In a way, Distant Shores is a very basic social media app for communicating with random strangers but without the pitfalls of using Chatroulette. I keep hoping that I could actually go inside my hut (pictured here) or run across people, but since I don't have an avatar myself, just disembodied footprints, there wouldn't be much point to that. Hopefully when the app is updated for the iPad's larger screen, the Bimpies will add synchronization between devices. I have messages on my iPod Touch that don't show on the iPad.
Gylder2 (Web; iTunes on the Web) does have an avatar, and as you can see, she's adorable! The orginal Glyder on my iPod Touch was a lot of fun, but soaring on a bigger screen with even more challenges and scenery is a lot more fun. I can spend hours with this app just flying around. I do that in SL, but with my Mac's wireless keyboard and the world's inherent lag, it is something of an effort. With Glyder2 its all fun. There are missions to collect gems and perform specific flying patterns, each letting you earn special clothes or wings, but the sheer joy of the experience is often enough.
Citadel (Web; iTunes on the Web), is all about experience, too, as it is not really a game, but a demonstration of the technology behind an upcoming game. I mentioned it sort of in passing on this blog a few days ago (Web) but didn't say much. If you have an iPad, stop now and get the free download. If you don't, look at the picture and drool. As you wander through a castle's keep and through its outer ward you are treated to a visual feast. It is like being a tourist in a deserted place. Look at anything you want, as long as you want. Sadly, you can't go inside the buildings save for one very spectacular build nor wander outside too far, but like Second Life, there is no set goal to this not-game. The idea is to simply enjoy the environment. Eventually, Epic Games will release some twitch-n-slash title that uses this environment and while I am terrible at "physical" games other than Wii Bowling, I'll probably buy it just to see more of this gorgeous world.
Photopedia Heritage (Web; iTunes on the Web) also has fabulous architecture, but in the form of spectacular photographs from UNESCO World Heritage sites, like Notre Dame de Paris, shown here. If you don't read the in-depth descriptions, delve into the Wikipedia articles, or scan the maps, you will still find leafing through the images a thrill. This is not a virtual life, but real life lived virtually. You'll wonder why your Geography and History classes sucked so much (mine didn't, but I'm that kinda geek) compared to this app. I haven't found any multimedia yet, but I'm still poking around randomly. If you are heavily OCD and want organization then you can have it, but it may not be as much fun as exploring.
Which is why I love Second Life, to get back to our shared world, for a moment. I seldom keep landmarks, but I have a folder of full of them for just "Cool Builds." These are places that are visually exciting, cleverly constructed, or engaging based on the activities. SL is full of places like this. Sadly, like Real Life, it is also filled with "un-Cool Builds" and I find my way back to my iPad.
Cro-Mag Rally (Web; iTunes on the Web) was a free app at one time and I got it to remind myself at how badly I am at this sort of game. I don't drive well when there is a computer involved, wether it be on my iPad or in Second Life or on any console system. But this game is a collection of cute little virtual worlds and despite crashing into everything, never winning a race (I often come in 7th or 8th in a 6 person race), and generally mucking up everything, it is still fun to hold my iPad (or iPod Touch) as a steering wheel and wander about. By luck, I guess, it has become part of Apple's Game Center (Web) so now I can humiliate myself publicly. Or humiliate my brother as our iTunes account is in his name. Social networking and virtual worlds. Who would have thought of it?I won't bring up Angry Birds (Web; iTunes on the Web) because it isn't really a virtual experience, despite a storyline. Though I suppose I did just bring it up. So I won't mention the Volkswagen-sponsored racing game that works like Cro-Mag, nor the great pinball games, ball bearing-in-a-labyrinth games, or other such things that I play. Goodness knows that unless you've been hiding under a rock, you've heard about the games and other things you can do with iPads and such so you can assume that I do those, too. But they are not part of what I call my Third Life, living virtually outside Second Life. They are just ... life, something we all have to do every now and then.
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