Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Wednesday, August 1, 2012

Viewer Alert for OS X Users

According to a Grid Status Update today, there are "Issues Opening the Second Life Viewer in MacOSX" (Web). The post points to a possible fix at a third party site called OS X Daily (Web). I've had no troubles with the official Second Life viewer, despite a number of reports such as this JIRA (Web). I'm a member of the Macintosh Users group in SL and can highly recommend that all Apple users join. Good luck, fellow Apple Geeks!

Wednesday, July 25, 2012

Second Life & the Mountain Lion

By all accounts, Apple's "Mountain Lion" operating system will be released today (Web), a bargain at only $19.99 for a slew of features (Web). However, RoaringApps reports (Web) that the Second Life viewer is NOT compatible.


Note that they list a slightly out-of-date version of the SL viewer, the current being 3.3.3 released to the wild on June 21st. Whether this assessment is valid or not depends on your exact configuration, of course, as a peek at the SLviewer System Requirements (Web) shows. Based on that information, my 27" iMac shouldn't really be able to access SL even now and yet I do. The only third party viewer I found in the list was Phoenix and that was listed as having questionable compatibility.

Sunday, May 13, 2012

Alt Game Life

If you think of Second Life as a game, then its a given that SL Residents are probably playing other games, too. Except for Solitaire, almost all my gaming is off the desktop computer and on my iPad. Lately, when I can get my hands on the iPad (we really need a third one in our house) I've been playing Words With Friends with my SL wife, Angela, and playing LEGO Harry Potter: Years 5-7.


It has also come to my attention that except for Second Life, everything I do on the desktop computer can just as easily be done on the iPad. In fact, if it weren't for Second Life, I probably wouldn't need the image editing software I own or the system maintenance software I've purchased or the desk and chair that make my bedroom oh-so crowded. All the Web browsing I do is often more easily done on the iPad, the one desktop game I play is also on the iPad — Full Deck Solitaire. I could even ditch Blogger and use Word Press for my blog.

Additionally, most of the games that I play on the iPad are far more expensive if purchased for the desktop, if they are available. The Harry Potter game, for example is $4.99 USD for the iPad while the desktop version is $29.99 USD. Sure, there are differences. The latter one is far richer in graphics and gives more options, but weigh that against being able to sit in the living room or kitchen or even the back deck while playing and I think the iPad version is a bigger WIN.

So why isn't Second Life on the iPad yet? The click-to-navigate viewer interface works. Various windows like the Inventory could be tweaked to allow easier tap-to-use access. Saved outfits makes changing clothes or whole avatars speedy and easy without having to use your Inventory. And the attach-on-demand HUDs feature (used for Linden Realms) would be a huge boon to making "Tablet Life" much easier.

Doesn't The Lab want Second Life to be a social platform anyway? What could be more social than being able to easily take The Grid with you from room to room in your house or place to place in your travels? And here is how they should start: Create a mobile app for using the My Second Life Feed/Notifications features. Then residents wouldn't need to use Twitter (I don't) or Plurk (my account is on 'vacation') or other services to talk about SL. The middle man is out of the picture. Then I could be running around as the adorable Ginny Weasley in the Harry Potter game and quickly four-finger swipe to the My Second Life app to respond to a notification that someone has messaged me.

Tuesday, August 16, 2011

Photofly: 3D Rendering Software



Watching the live feed of Macbreak Weekly today I was stunned by a demo of Photofly, an Autodesk software package that creates 3D renders from your digital photos (Web). It's free, but for PCs only at this time (sorry, Apple users who don't have Bootcamp or Parallels).

I don't see information about exporting the models for use in Second Life as you can export Google Sketchup models, but I suspect that someone will figure it out quickly enough. At least I hope so, as the demo videos (Web) are stunning.