Showing posts with label preset. Show all posts
Showing posts with label preset. Show all posts

Friday, May 29, 2009

Making The Shot Part 1

Many people seem to have found their niche in Second Life be they merchants, artists, builders, socialites, griefers, or whatnot. I am not among them. Instead I try my hand at many things and quickly get bored when I feel even a modicum of mastery at the task. In this respect, my Second Life is very much like my First Life (FL).

But one activity inFL that I stuck with for quite some time was photography. Sitting in my basement is a large collection of cameras, lenses, tools, and such rapidly becoming obsolete and possibly unusable. Based on praise and even a few awards, my mastery of the art was fairly high. Then I stopped.

Skipping past a long story to the present, I've often thought of resuming the craft inSL despite the lack of having high-end post-process tools and lately I've been practicing. Below is a raw (though resized) image from today's work.


This is a relatively straight picture but because it was inSL it took a bit more work than pointing a camera and clicking. For he sky inFL, for example, you'd have to wait for the right conditions, snap madly while everything is right, pray for the best, and still spend some time in Photoshop (or the like) if you wanted odd colors. Thanks to Mescaline Tammas's efforts, I simply "dialed in" the SL sky I wanted, in this case the Verdigris preset (Web). Getting the clouds where I wanted was still up to chance. There is no way to freeze exactly what I wanted, but they can be fixed in post. Of course I used the Ultra settings in Edit > Preferences > Graphics for the best looking water and texture details.

Another advantage of working inSL is model control. For this shot I didn't use any special animation, pose, or expression. Aside from cobbling together some great kit from various vendors the model is pretty stock. The main control was telling myself to "hold," though doing so was as simple as right-clicking on an attached prim and choosing Edit when everything was right, then moving the camera. Here is how it looked to me on screen:


You can see that I used the attached shield as my edit point. Then I Ctrl-Alt-Moused around for the camera view. It seems there is a way to simulate telephoto compression (Web) inSL, but as it wasn't necessary for this shot I didn't bother trying to figure out how I accidentally do it sometimes.

Next? I don't have Photoshop, but I have the "lite" version and I have GIMP and Acorn so I might do some post, maybe softening the image a bit and doing something to separate the figure from the background. But this is a start and I might make a decent photographer inSL yet. Since the World has more photographers than you can shake a prim at so one more won't make a difference. Maybe.

Tuesday, May 6, 2008

"For the World is Hollow and I Have Touched the Sky"

Finding "The Land Inbetween: showing Kill All Artist by .danone." (SLurl) was something of an accident. I had a landmark for the Mars sim in the Rezzable chain but like all good things, it passed. A world of colour and light was replaced with by yet another bleak and dark post-Apocolyptic landscape. Being in Rezzable, though, means it is top notch. I haven't explored it much yet as the style is not to my taste, but after crawling out of a crypt I found a wonderful sight and decided it would make a great tableau for messing with the Advanced Sky Editor option inside the Environment Editor. The time of day was not adjusted and I was facing due south at the time.

There is no "unadulterated" shot here, but in order of appearance the pre-sets I used are: Incongruent Truth, Night, Sailor's Delight, Sheer Surrealty, Blue Midday, Desert Sunset, Fine Day, Funky Funky Funky (not Funky Funky), and Gelato.









The sim creator doesn't seem to have forced any specific atmosphere or time setting though it seems to be near midnight most times I have visited. The regular view is pretty impressive bit if any of these views had been forced by the creator I would likely have been even more impressed. The feeling in each is just something else. Try them with your land sometime or a favorite scenic spot and I think you will be rather pleased. And try this link to learn more the presets I used.

Many thanks to Torley Linden for inspiring me to play with this feature.

About this post's title.