Yesterday I discovered a relatively new road in Second Life, the Sandy Beach Trail, and a wonderful little port in Lastness as one of the trail's terminuses so I sent Zyx Flux, my pixy friend and mainland explorer, for a visit. Here is the her report. – Uccello
The Sandy Trail covers a number of regions from Lastness to Kamalakara and true to its name, it is rather sandy. To begin my road trip, I visited the Lastness Marina (SLurl). This is a quiet, small port that boat owners and non-boat owners alike can use because it offers rezzing rights and a Linden Department of Public Works (LDPW) sailboat that anyone can borrow. There is also a full lighthouse building – the light and living quarters for the keeper.
Leaving Lastness to hit the trail head (SLurl), I met up with Dapples, my UniPwny, and set out to the northeast along a narrow isthmus past a very attractive set of very empty shops with a cafe. Being empty, we didn't stop but since I'm sure that I'll be back to the marina often I'll check on the developer's progress.
Upon hitting the mainland, we noticed that most Residents keep very tidy properties and stick to the area's tropical theme. The big building pictured below sells photo studio equipment and digital photo accessories. We also found the first of several little little parks with benches. Many of them were official Rezz Zones from the LDPW.
The road is narrow – really too narrow for cars despite all the Rezz Zones – but that doesn't stop all the automated killer cars that roam the trail and try to kill pedestrians. And it is fun to watch them navigate all the decorative, intricate twists and turns the Moles have built into the trail.
Like the better bits of Mainland, some residents stretch their imaginations with creative homes and businesses. I have no idea what this person was thinking with two boats in a swimming pool and stacked shipping containers for a home, but I like it. Nice repurposing of materials and sense of design (SLurl).
The trail breaks in Elten (SLurl) and becomes a canal until you reach Tressnetor (SLurl). At this point you can use an LDPW tooby and paddle across or rez a small boat (if you have one) but be careful navigating the waters. Many Residents have set up Ban Lines so you can easily become stuck and have to bail out. Dapples being very light, I simply flew her the short distance and then we rested for a bit before continuing.
After a while, Dapples and I stopped in Cheetoh (SLurl) to mail some letters. It's nice to see that despite Instant Messaging and other modern communications being popular people can still use the UPS in-world. Mostly, my friends and I rely on dragonfly couriers for letters and dragons for packages, but "biggies" generally don't use those services so they count on UPS and GridEx.
From Cheetoh until the end of the trail in Kamalakara (Slurl), we just traveled along enjoying the road and looking at typical Mainlaind sights – privacy screens, gambling machines, skyboxes, empty land. No roadside builds were remarkable so pardon me if I don't remark upon them. But Dapples found plenty of grazing at the frequent roadside rests and it was a pleasant experience overall.
Dapples wandered off into the brambles and a near by deciduous forest to romp so I visited the LDPW's beachside recreation area to relax after the trip. In the picture above you can see some of the amenities such as a BBQ grill outside a basic hut, plenty of towels and beach chairs, and the Gilpatric Pier with a Rezz Zone at the end. You can borrow the sail boat or a kayak or drop your own watercraft to explore the Coastal Waterway (learn more here). Another form of recreation is to watch the "demon cars" leave the trail, circle around the pier, and head back onto the trail, much like they do at the marina in Lastness.
The cars weren't too annoying on this trip and the road is so nice that I can recommend a journey on it to anyone. It is short enough you can walk but a bicycle would be great, or a UniPwny if you can find one.